Wednesday, January 30, 2008

Princess Peach and Her Potential to Rock

I promise this is the last post recycled from an old blog. Pinky swear.

Super Princess Peach

That's right, folks. Princess Peach is the heroine of her own video game, available on Nintendo DS. She has to battle the typical villains of the Super Mario Bros. world in order to rescue both Mario and Luigi from the clutches of Bowser.

So what's wrong with that?

Nothing. The concept of this game is fantastic. It's nice to see the chick saving the helpless male for a change. However, the problem I have with this game lies in Peach's weapons. She fights with her emotions, further perpetuating the myth that woman are crazy emotional beasts incapable of rational thought or action. You tap on the icon for the screen to use one of the four emotions: calm, gloom, rage, or joy. Each of these emotions causes something different to happen, and yes, there are tears involved. If Peach uses "gloom," she starts to cry, causing plants to grow and lift her up.

Peach does have a non-emotional weapon: her parasol, Perry. The main way to kill enemies is to beat them with an umbrella.

So, the video game world almost made a terrific advancement by giving Princess Peach a game in which she saves the helpless Mario and Luigi. But they ruined the buzz that comes from seeing a woman kicking some serious patootie with her emotional weapon arsenal. For now, I think I'll stick with watching Princess Zelda in disguise telling Link how to get through Hyrule and teaching him Ocarina songs.

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